Latency Do not guess your ping, measure it Our servers are in the Istanbul location. The value here is not taken from a table; it is measured from your own connection right now.
WB-IST-1 Live Connectionmeasuring
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How much does a SA-MP server actually need?

SA-MP is extremely modest on hardware. The samp03svr process runs in a few hundred megabytes and does not even saturate a single modern core. Expensive plans are unnecessary here. An economical VDS carries a 300-slot roleplay server comfortably. The actively developed successor today is open.mp, which runs your Pawn gamemodes and keeps shipping stable releases. On slots the documented ceiling is 1000 and the max_players default is 50.

What really sets the requirement is your gamemode. Ready-made roleplay gamemodes ship with tens of thousands of lines of Pawn, hundreds of timers and constant MySQL queries. If your server stutters, that is almost always the reason: an unoptimised `OnPlayerUpdate` callback freezes everyone's screen even on strong hardware.

The third factor is latency. The SA-MP player base is largely in Turkey and vehicle synchronisation is latency-sensitive. Our servers in Datacasa Istanbul answer within 5-20 ms from major Turkish cities, against noticeably more from an overseas host.

Setup guide How to Set Up a SA-MP Server on Linux: Step by Step
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Turkey location

5-20 ms from your players

Your servers are hosted in the Datacasa data centre in Istanbul. Vehicle and player synchronisation depends directly on latency, and a local location is the biggest difference your players feel.

SA-MP gameplay artwork

Full control of your scripts

Pawn, plugins and MySQL are yours

Connect as root. Upload your gamemode, edit server.cfg, install any plugin (MySQL, streamer, sscanf) and run your own compiler. No slot limits and no plugin approval.

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DDoS protection

Ready for attacks from rival servers

Competition between roleplay servers sometimes turns into attacks. The 10 Tbps upstream capacity works together with MikroTik devices, XDP-based filtering and in-house solutions on our own network; your IP is not null-routed and players stay connected.

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Fast database

MySQL on NVMe SSD

Roleplay servers constantly read and write character, vehicle, house and inventory data. MySQL on enterprise NVMe SSD lowers query latency and backups take seconds.

Choosing a plan

Which plan for how many slots?

The table assumes a roleplay setup with the game server and MySQL together. SA-MP is light, so economical plans cover most scenarios.

  • ENT-1 Test / development
    Hardware
    2 vCPU · 2 GB DDR4 ECC · 30 GB NVMe
    Note
    Script compiling and closed testing
    Monthly ₺160 Buy now
  • recommended
    ENT-2 50-100 slots
    Hardware
    2 vCPU · 4 GB DDR4 ECC · 40 GB NVMe
    Note
    Starting point for a new server
    Monthly ₺240 Buy now
  • ENT-3 100-300 slots · roleplay
    Hardware
    4 vCPU · 6 GB DDR4 ECC · 60 GB NVMe
    Note
    Recommended for active communities
    Monthly ₺320 Buy now
  • ENT-4 300+ slots · heavy gamemode
    Hardware
    6 vCPU · 8 GB DDR4 ECC · 80 GB NVMe
    Note
    Setups with heavy MySQL query load
    Monthly ₺400 Buy now
Price display Add or remove VAT and apply the discount rate you have in hand. This is a calculator, not coupon validation.

Every plan includes a 10 Gbps uplink, DDR4 ECC memory and NVMe SSD storage. Upgrade any time.

Not sure which plan to pick? Enter your game and expected concurrent player count in the Plan Finder and it points at the matching plan. Open the Plan Finder
Server options

Two processor families for your SA-MP server

The Xeon Enterprise line is more than enough for SA-MP. Very heavy gamemodes on large servers benefit from the Premium line.

Common questions

SA-MP server hosting FAQ

Open your SA-MP server

Your server is ready within 60 seconds of payment. Use code W10 for 10% off your first order.

Need Help? Get in Touch!

Our support team is here to assist you with any questions or issues you may have. Contact us via phone, email, or visit our office during business hours.

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ENT-2₺240
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