Turkey location
5-20 ms from your players
Your servers are hosted in the Datacasa data centre in Istanbul. Vehicle and player synchronisation in MTA:SA is latency-sensitive, and a local location is the biggest difference your players will feel.
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Low ping, DDoS protection and complete control over your scripts for Turkey's longest-running roleplay scene.
MTA:SA is modest on hardware compared with modern games: the server process starts in a few hundred megabytes, and the official server manual flags approaching 1.2 GB as an out-of-memory warning. Giving the MTA process sixteen gigabytes buys you nothing; the RAM in your plan goes to MySQL and the OS. What really sets the requirement are the Lua scripts you run. A ready-made roleplay gamemode arrives with hundreds of script files, database queries and timers, and that is where the load comes from.
The second factor is the database. Almost every roleplay server uses MySQL/MariaDB, and query load grows with the player count. One badly written query causes in-game stutter even on strong hardware, so upgrading the plan is not always the fix. Script optimisation matters as much as hardware.
The third is latency. The MTA:SA player base is largely in Turkey. Hosted abroad, your players take tens of milliseconds extra, which shows up directly in vehicle synchronisation. Our servers in Datacasa Istanbul answer within 5-20 ms from major Turkish cities.
Setup guide How to Set Up an MTA:SA Server on a VDS: Step by Step
Your servers are hosted in the Datacasa data centre in Istanbul. Vehicle and player synchronisation in MTA:SA is latency-sensitive, and a local location is the biggest difference your players will feel.
Connect as root. Upload your own gamemode, edit mtaserver.conf, run MySQL on the same machine or a separate one. There is no limit on resources or slots.
Competition between roleplay servers sometimes turns into attacks. The 10 Tbps upstream capacity works together with MikroTik devices, XDP-based filtering and in-house solutions on our own network; your server is not null-routed and your players stay connected.
Roleplay servers constantly read and write character, vehicle and inventory data. MySQL on enterprise NVMe SSD lowers query latency, and backups take seconds rather than minutes.
The table assumes a roleplay setup with the game server and MySQL on one machine. For script-heavy gamemodes, pick one tier higher.
| Server scale | Plan | Hardware | Monthly | Note | Order |
|---|---|---|---|---|---|
| Test / development | ENT-2 | 2 vCPU · 4 GB DDR4 ECC · 40 GB NVMe | ₺240 | Script development and closed testing | Buy now |
| 50-100 slots · roleplay recommended | ENT-3 | 4 vCPU · 6 GB DDR4 ECC · 60 GB NVMe | ₺320 | Starting point for a new server | Buy now |
| 100-200 slots | ENT-4 | 6 vCPU · 8 GB DDR4 ECC · 80 GB NVMe | ₺400 | Recommended for active communities | Buy now |
| 200+ slots · heavy scripts | PRO-3 | 6 vCPU · 8 GB DDR4 ECC · 80 GB NVMe | ₺800 | Clock speed makes a clear difference | Buy now |
Every plan includes a 10 Gbps uplink, DDR4 ECC memory and NVMe SSD storage. Upgrade any time.
Not sure which plan to pick? Enter your game and expected concurrent player count in the Plan Finder and it points at the matching plan. Open the Plan FinderThe Xeon Enterprise line is more than enough for most MTA:SA servers. Large script-heavy roleplay servers benefit from the Premium line.
A selection of technical articles from our blog.
A complete MTA:SA (Multi Theft Auto) server setup guide: installation on a VDS, mtaserver.conf configuration, resource management and performance tips.
If your MTA:SA roleplay server stutters, hardware is usually not the problem. Fix lag at the source with Lua script profiling, MySQL query optimization, timer management and element count control.
Learn the main DDoS attack types, why game servers get hit hardest, and how to defend with firewall rules, iptables limits, Fail2Ban and edge filtering.
Common questions
Your server is ready within 60 seconds of payment. Use code W10 for 10% off your first order.
Our support team is here to assist you with any questions or issues you may have. Contact us via phone, email, or visit our office during business hours.